Project Infinity March 14th, 2017 Patch

UI Changes:

  • Hotbar buttons now properly display GCD.
  • Status bar’s MP and HP values transition between the old value and the new value in a much smoother fashion.

New Weapon Features:

  • Extended weapons now exist!  Extended weapons have an additional 25% range compared to that type of weapon.  This is an exceptionally rare affix for a weapon.
  • Weapons are capable of doing custom damage types!  A sword that deals fire damage or elemental damage is completely possible in this new system.

New Spell Features:

  • Damage types can change to the weapon’s damage type.
  • Weapon dependencies (both optional and required) now exist.  An optional weapon dependency is a situation where the ability derives its stats from the specified weapon, although it can use hands.  A required weapon dependency means that specific weapon types are required in the specified hands.
  • Some spells now have a range that is dependent upon the range of the weapon they have equipped.
  • Instant cast spells no longer wait a tick to activate and instead activate instantly.

New General Features:

  • Auto attacking has been added
    • Auto attacking does not require a main hand weapon to be equipped
    • Dual wielding supported
    • When an on-GCD ability is used, auto attack timers are reset
  • Influence Map
    • The new Influence Map supports multiple teams and uses 1/1000th the memory (literally).

Class Statuses:

  • Assassin – First ability pass: Test ready
  • Berserker – First ability pass: Test ready
  • Chaos Blade – Undergoing class concept revamp
  • Cleric – First ability pass: Test ready
  • Dreadnaught – First ability pass: Implementation phase
  • Druid – First ability pass: Test ready
  • Magus – First ability pass: Late design phase
  • Mesmer – First ability pass: Early design phase
  • Monk – First ability pass: Early design phase
  • Necromancer – Class fantasy design phase
  • Oracle – First ability pass: Implementation phase
  • Paladin – Class fantasy design phase
  • Ranger – First ability pass: Early design phase
  • Shaman – First ability pass: Early design phase
  • Troubadour – First ability pass: Early design phase
  • Warrior – First ability phase: Late design phase [Guardian was merged into Warrior]
  • Warlock – Class fantasy design phase
  • Wizard – First ability pass: Early design phase
  • Zealot – First ability pass: Late design phase

Bug Fixes:

  • Characters no longer have a frame between when their HP changes and when their HP is clamped to its acceptable range.
  • Dedicated server now works again.
  • Server no longer crashes if the owner of the buff/debuff is no longer available (offline or dead).

Known Bugs:

  • Reidrectors do nothing right now.
  • Too many NPCs/PCs being spawned simultaneously causes problems with players possessing their pawns.
  • AI does not know how to treat flying.
  • Equipped items do not display on the character, but they display inside of the HUD.
  • Attempting to use a consumable while a spell is being cast consumes the consumable but does not give the benefits of the consumable.