Status bar’s MP and HP values transition between the old value and the new value in a much smoother fashion.
New Weapon Features:
Extended weapons now exist! Extended weapons have an additional 25% range compared to that type of weapon. This is an exceptionally rare affix for a weapon.
Weapons are capable of doing custom damage types! A sword that deals fire damage or elemental damage is completely possible in this new system.
New Spell Features:
Damage types can change to the weapon’s damage type.
Weapon dependencies (both optional and required) now exist. An optional weapon dependency is a situation where the ability derives its stats from the specified weapon, although it can use hands. A required weapon dependency means that specific weapon types are required in the specified hands.
Some spells now have a range that is dependent upon the range of the weapon they have equipped.
Instant cast spells no longer wait a tick to activate and instead activate instantly.
New General Features:
Auto attacking has been added
Auto attacking does not require a main hand weapon to be equipped
Dual wielding supported
When an on-GCD ability is used, auto attack timers are reset
The new Influence Map supports multiple teams and uses 1/1000th the memory (literally).
Assassin – First ability pass: Test ready
Berserker – First ability pass: Test ready
ChaosBlade – Undergoing class concept revamp
Cleric – First ability pass: Test ready
Dreadnaught – First ability pass: Implementation phase
Druid – First ability pass: Test ready
Magus – First ability pass: Late design phase
Mesmer – First ability pass: Early design phase
Monk – First ability pass: Early design phase
Necromancer – Class fantasy design phase
Oracle – First ability pass: Implementation phase
Paladin – Class fantasy design phase
Ranger – First ability pass: Early design phase
Shaman – First ability pass: Early design phase
Troubadour – First ability pass: Early design phase
Warrior – First ability phase: Late design phase [Guardian was merged into Warrior]
Warlock – Class fantasy design phase
Wizard – First ability pass: Early design phase
Zealot – First ability pass: Late design phase
Characters no longer have a frame between when their HP changes and when their HP is clamped to its acceptable range.
Dedicated server now works again.
Server no longer crashes if the owner of the buff/debuff is no longer available (offline or dead).
Reidrectors do nothing right now.
Too many NPCs/PCs being spawned simultaneously causes problems with players possessing their pawns.
AI does not know how to treat flying.
Equipped items do not display on the character, but they display inside of the HUD.
Attempting to use a consumable while a spell is being cast consumes the consumable but does not give the benefits of the consumable.