Rapidly moving items over and over again followed by using the sort button in the bottom left no longer results in the item duplicating.
AI release on death.
Dropping a spell onto itself no longer results in the spell being deleted from your spellbook.
Players should no longer immediately upon joining a server with multiple living players.
Spells no longer persist forever in the game’s memory.
Stats are recalculated upon leveling.
Right click turning now properly replicates.
Characters now turn to face the target they are casting on.
Spells can no longer be targeted on dead targets, but there is a persisting issue with AI (see below).
Known Bugs:
AI still attempt to target dead characters if they have no other target in range.
Overhead widgets don’t appear for targets other than yourself.
Equipment menu shows as a cluttered mess for the authority client.
If the AI is targeting a flying unit, the AI stutter steps instead of reconsidering the target.
After you go from walking to flying and back from flying to walking, you will experience minor rubber banding every time you stop moving.
The effect tracker for your target persists even after you change targets.
Any character (PC or NPC) dying applies the sepia tone death post process to the authoritative player.
Stats aren’t recalculated upon equipping or unequipping items.
Class information is shared across all classes. Classes should level independently.
Too many units being spawned simultaneously results in a bottleneck wherein most of the characters fail to possess their pawn and are left in a limbo state.
Attempting to use a consumable while a spell is being cast consumes the consumable but does nothing.
Cooldowns do not persist after logoff.
The trees still have horrible collision models.
The camera attaches to the mouse as if right clicking after sending a chat message.